STEAM

In STEAM (Science, Technology, Engineering, Art, and Math), students engage in hands-on learning using a variety of technologies and creative tools, including 3D printing, laser engraving, soldering, and drones. They explore innovation and engineering through design challenges, such as model boat construction and testing, emphasizing the engineering design process. Additionally, students develop entrepreneurship and marketing skills by planning and running a STEAM Market, where they sell products they have designed and created.


























